AI Insights · Timothy · October 2021
Top 5 Idler Games in Kuwait for Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 idler games in Kuwait for the third quarter of 2021. Metrics include weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in Kuwait's idler games market. Here's a closer look at the performance metrics for the top 5 idler games on a unified platform, combining data from both iOS and Android. All data is sourced from Sensor Tower.
Craftheim - 3D Idle Lumberjack by AI Games FZ saw a dramatic rise in weekly downloads, starting with just 31 in the last week of June and peaking at 3.1K in mid-September. Weekly active users also mirrored this growth, increasing from 33 in late June to nearly 4.9K by mid-September.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced fluctuating weekly downloads, with an early peak of 1.5K in mid-July and a decline towards the end of the quarter, finishing at 224. Weekly revenue spiked to $364 in mid-September after a series of lower earnings earlier in the quarter. Active users reached a high of 1.9K in mid-July, followed by a drop to 499 by the end of September.
Tower Craft 3D - Idle Building, also by AI Games FZ, showed a consistent pattern in weekly downloads, maintaining figures between 239 and 1079 throughout the quarter. Revenue remained relatively low, with only a few weeks showing earnings, peaking at $41 in late June. Active users peaked at 2.5K in late July and then stabilized around 1.2K to 1.3K towards the end of the quarter.
Idle Mafia from DianDian Interactive Holding exhibited robust weekly revenue, with the highest earnings reaching $4.3K in late August. The game's weekly downloads fluctuated, peaking at 1.8K in mid-September. Active users followed a similar trend, hitting a high of 2.4K in mid-September before settling at 1.3K by the end of the quarter.
Spiral Craft 3D by Dual Cat had a steady stream of weekly downloads, fluctuating between 269 and 835. Although the game did not generate significant revenue, it maintained a stable active user base, peaking at 1.5K in late June and leveling off to around 700 by the end of September.
For more detailed insights and data on the performance of these games, visit Sensor Tower.